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The WITCHER: CIri figure

These are some of the images I helped sculpt and create for the Witcher game license line. We were given the in game models to start from, but they were just low poly and no thickness. We used techniques to re-topologize the mesh and give depth. Things like hair were created using special brushes as each pieces had to be recreated to a solid form. Using ZModeler or features in 3ds Max helped achieve nice detail for toy production. For approval from licensor we sent Keyshot renders and video to licensing whom looked it over. Once sculpt was approved we then went to paint in ZBrush and matched current color schemes form other products to match. Once approved the model was cut for production. On this project I passed it along to my supervisor Stephan who tweaked any necessary articulation changes and created the documents for the factory to produce the figure.