Eredin from the Witcher games. Game model was given to us as a starting point but had no detail to the mesh. Had to re-topologize parts and remodel everything. Used a combination of 3ds Max, ZBrush, Photoshop, and noisemaker to achieve texture or fine detail. Very challenging to contain the level detail and have the articulation work and mold process work at the same time. Worked heavily with my supervisor Stephan Ehl on this. Once approved we painted and cut the figure up in ZBrush. Grey renders are from ZBrushs as the clay were done in Keyshot to give the licensor a sense of what the actual prototype would look like. Followed closely to game material.